Mapping the literature on the application of Augmented and Virtual reality in libraries: a bibliometric analysis
Keywords:
Library, Augmented Reality, Bibliometric analysis, Virtual Reality, AR and VR ToolsAbstract
The libraries are gradually adopting Augmented Reality (AR) and Virtual Reality (VR) to improve the services and user experience. Such technologies can go beyond the limitations of physical space and encourage digital understanding and interaction in more active and flexible environments. This paper includes application of AR/VR in the library with case studies which includes back to the Future at the University of Southern California, the Bristol Library Virtual Reality Space at the University of Bristol, and the Indian Institute of Technology Delhi's Central Library's virtual reality tour. Also provides a list of tools and technologies include AR/VR headsets, AR apps, 3D scanners and printers, content creation tools, mobile AR platforms, AR educational kits, and collaborative VR spaces. The bibliometric analysis was done with the dataset spanning 2004 to 2023 includes 482 sources and 924 documents, with an annual growth rate of 18.53%. The most common type of publication is regular articles. China leads the list of publications in the field of interdisciplinary research, with 204 publications and 3,512 citations. The US follows closely with 193 publications and 4,885 citations. The top ten include the UK, Spain, Australia, Canada, Italy, Brazil, Korea, and Germany. Key platforms like IEEE Access, Library Hi Tech, and PLOS One are also mentioned. Virtual reality is the most dominant term, with rehabilitation second. This paper comprises of application of AR/VR in the library providing various the tools and technology, and case studies and a bibliometric study. This research suggested that Augmented and virtual reality technologies can enhance patron experience, foster digital literacy in the library.
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